I'm Eric, a 3D Artist and Technical Artist with over 20 years of experience creating characters, environments, and game-ready assets.
I started my career in 2003 working with advertising and product visualization, before transitioning to the game industry in 2016. Since then, I’ve collaborated with international teams across the United States, Canada, Australia, the United Arab Emirates, Sweden, and Brazil, contributing to projects for mobile, web, and PC platforms.
My work focuses on stylized and production-ready assets, including characters, props, and environments. I handle the full pipeline from high-poly sculpting to optimized low-poly models, texturing, and integration into real-time engines such as Unity.
I enjoy solving both artistic and technical challenges, creating assets that are visually appealing while maintaining strong performance for real-time applications.